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Fable II: Knothole Island - A Play Journal

peachey @ January 17, 2009 # No Comment Yet

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Released January 13th, Knothole Island marks the first downloadable content for the much loved and only just recently released Fable 2. As a matter of fact, the quick arrival of this adventure expansion raises an eyebrow or two. Is it really possible this content were cut from the game only to resell it […]

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Duke Nukem 3D: Can you still dig it?!

peachey @ September 26, 2008 # No Comment Yet

I’m not one who revels in rehashing classic videogames.  Videogames are a medium so inextricably bound to the technology they’re built on, and that technology improves by leaps and bounds over short periods of time, that games, unlike film and music, can look very antiquated after just a few years.

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How Rock Band 2 helps you party harder

peachey @ September 18, 2008 # No Comment Yet

Less than a year after the original Rock Band launched, EA, MTV Games, and Harmonix pump out the sequel, simply titled Rock Band 2.  I’m sure many have wondered as I have how one produces a sequel to Rock Band to begin with.  What with downloadable content and songs being released religiously every Tuesday, it […]

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Too Human: Co-op Play Journal

peachey @ August 28, 2008 # No Comment Yet

A much ballyhooed feature of Too Human leading up to its release is its online two-player co-op.  Feature rich games look great on bullet-points, but the relative worth of such features is in the actual execution.  Too Human’s, thankfully, appears to be well executed.

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Too Human: First Impressions Play Journal

peachey @ August 22, 2008 # No Comment Yet

“First Impressions” may be a misnomer: I’ve already had a good deal of play time with the Too Human demo made available not too long ago.  So I walked into this contentious game with a good feel for how everything worked before laying my hands on the final retail copy.

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Lost Odyssey - First Impressions

peachey @ July 12, 2008 # No Comment Yet


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Ninja Gaiden II: A Play Journal: The Game Improves

peachey @ June 11, 2008 # No Comment Yet

Despite my initial misgivings regarding the first few levels of Ninja Gaiden, the game improves considerably the further I play.  
The camera caused much frustration early on, which was compounded by inexplicably tight level design.  When you can’t see what’s going on, a game can be pretty difficult to play.  Thankfully, after exiting the second […]

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Ninja Gaiden II: A Play Journal: First Impressions

peachey @ June 5, 2008 # No Comment Yet

Ninja Gaiden II (NGII) hit stores this week, and to subdued fanfare in my estimation.  Especially so considering the original Ninja Gaiden on Xbox was considered an action masterpiece - I would agree with that summation.  But having played through the first few levels of NGII, the rather lukewarm reception is starting to make sense.  This […]

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Grand Theft Auto IV: A Play Journal: A Story Unfolds

peachey @ May 9, 2008 # No Comment Yet

As soon as Grand Theft Auto IV begins, you know you’re in for something special and out of the ordinary.  And the story begins without a typical start screen, immediately thrusting you into the game instead.  As mentioned in the first Play Journal, this game certainly makes a strong first impression.
Niko Bellic is a Merchant […]

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Grand Theft Auto IV: A Play Journal: Guns and Knuckles

peachey @ May 5, 2008 # No Comment Yet

The overwhelmingly worst aspect of the Grand Theft Auto series is its combat mechanics, or lack thereof.  Clunky, unwieldy design, coupled with difficult missions, often became very frustrating.   Grand Theft Auto IV promised more refined combat, and this is certainly true.  However, after spending considerable time with the game, it’s clear that the combat, aside […]

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