Too Human: Co-op Play Journal
peachey @ August 28, 2008 # No Comment Yet
A much ballyhooed feature of Too Human leading up to its release is its online two-player co-op. Feature rich games look great on bullet-points, but the relative worth of such features is in the actual execution. Too Human’s, thankfully, appears to be well executed.
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Too Human: First Impressions Play Journal
peachey @ August 22, 2008 # No Comment Yet
“First Impressions” may be a misnomer: I’ve already had a good deal of play time with the Too Human demo made available not too long ago. So I walked into this contentious game with a good feel for how everything worked before laying my hands on the final retail copy.
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Lost Odyssey - First Impressions
peachey @ July 12, 2008 # No Comment Yet
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Ninja Gaiden II: A Play Journal: The Game Improves
peachey @ June 11, 2008 # No Comment Yet
Despite my initial misgivings regarding the first few levels of Ninja Gaiden, the game improves considerably the further I play.
The camera caused much frustration early on, which was compounded by inexplicably tight level design. When you can’t see what’s going on, a game can be pretty difficult to play. Thankfully, after exiting the second […]
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Ninja Gaiden II: A Play Journal: First Impressions
peachey @ June 5, 2008 # No Comment Yet
Ninja Gaiden II (NGII) hit stores this week, and to subdued fanfare in my estimation. Especially so considering the original Ninja Gaiden on Xbox was considered an action masterpiece - I would agree with that summation. But having played through the first few levels of NGII, the rather lukewarm reception is starting to make sense. This […]
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Grand Theft Auto IV: A Play Journal: A Story Unfolds
peachey @ May 9, 2008 # No Comment Yet
As soon as Grand Theft Auto IV begins, you know you’re in for something special and out of the ordinary. And the story begins without a typical start screen, immediately thrusting you into the game instead. As mentioned in the first Play Journal, this game certainly makes a strong first impression.
Niko Bellic is a Merchant […]
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Grand Theft Auto IV: A Play Journal: Guns and Knuckles
peachey @ May 5, 2008 # No Comment Yet
The overwhelmingly worst aspect of the Grand Theft Auto series is its combat mechanics, or lack thereof. Clunky, unwieldy design, coupled with difficult missions, often became very frustrating. Grand Theft Auto IV promised more refined combat, and this is certainly true. However, after spending considerable time with the game, it’s clear that the combat, aside […]
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Grand Theft Auto IV: A Play Journal: Developing Character
peachey @ May 2, 2008 # No Comment Yet
Roman, Vlad, Little Jacob, Dimitri, Mikhail, Brucie, and Playboy X, just to name a few; these are some of the over the top characters of GTA IV, caricatures of American criminal life.
They’re all brought to life with some absolutely phenomenal voice over work and animation. Each, regardless of their wildly distinct personalities, is endearing in […]
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Grand Theft Auto IV: A Play Journal: Getting to Know Liberty City
peachey @ May 1, 2008 # No Comment Yet
Liberty City is based upon New York City, complete with the Statue of Happiness, based upon her real life sister Liberty. It is fitting, really, for an immigrant’s story, as New York is forever immortalized as the epitome of the cultural melting pot ideology and reality. Liberty City is where GTA IV’s playground is realized, […]
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Grand Theft Auto IV: A Play Journal: First Impressions
peachey @ April 30, 2008 # No Comment Yet
Grand Theft Auto IV is already a critical darling. Major publications are practically falling all over themselves in what seems like a barely controlled frenzy over the game.
I, on the other hand, come to GTA IV with a healthy head full of scepticism. I’ve never been a fan of the series. The open-ended sandbox genre […]
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